V1.1.0 — Rendering Update
The main goal for this release was to add additional 3D meshes for previewing, as many texture artists like to use a combination of matballs such as cylinders and a draped cloth for fabric showcases. This enhancement provides a more versatile platform for artists to visualize how their textures will appear on different surfaces.
We also had a major update with the quality settings. Previously we used a separate setting for the resolution of the environment map and the quality of the filtering. This led to confusion as users would set a high resolution but low quality, leading to noisy reflections. To address this, we combined these into a single "Quality" slider that adjusts both parameters in tandem. This simplifies the user experience and ensures consistent visual fidelity across different hardware capabilities.
Performance optimizations were also a key focus for this release. We implemented several under-the-hood improvements to the rendering engine, including more efficient memory management and optimized shader code. These changes have resulted in a significant boost in render times, especially on mid-range hardware. Users should notice smoother interactions and faster load times when working with high-resolution textures.
