Dev Log

V1.1.0 — Rendering Update

Screenshot v1.2.0
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The main goal for this release was to add additional 3D meshes for previewing, as many texture artists like to use a combination of matballs such as cylinders and a draped cloth for fabric showcases. This enhancement provides a more versatile platform for artists to visualize how their textures will appear on different surfaces.

We also had a major update with the quality settings. Previously we used a separate setting for the resolution of the environment map and the quality of the filtering. This led to confusion as users would set a high resolution but low quality, leading to noisy reflections. To address this, we combined these into a single "Quality" slider that adjusts both parameters in tandem. This simplifies the user experience and ensures consistent visual fidelity across different hardware capabilities.

Performance optimizations were also a key focus for this release. We implemented several under-the-hood improvements to the rendering engine, including more efficient memory management and optimized shader code. These changes have resulted in a significant boost in render times, especially on mid-range hardware. Users should notice smoother interactions and faster load times when working with high-resolution textures.

V1.0.1 — Official Launch

Screenshot v1.1.0
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This was the first official launch of the product, marking its availability to the public. It included the core features and set the foundation for future updates and improvements.

Key features included a user-friendly interface, support for various texture formats, and basic rendering capabilities. The launch was accompanied by full documentation and community support to help new users get started quickly.