Riendly Material Studio Pro is designed to be the easiest way to turn your folder of textures into beautiful preview renders. Go from “folder of files” to “professional portfolio” in 4 easy steps.
Before you begin
Before you start, make sure you have Blender 4.3 (or later) installed on your computer. Riendly Material Studio Pro uses Blender's engine to do the heavy lifting!
Step 1
Click Browse to point to your Blender.exe.
The default location is pre-selected & only change it if you installed Blender in a custom location.
Select the folder where your texture files are located.
_materialPreviews.
Step 2
How detailed your output image will be:
| Level | Resolution | Samples | Subdivision |
|---|---|---|---|
| Low | 512 × 512 | 8 | 3 levels |
| Medium | 1024 × 1024 | 16 | 4 levels |
| High | 2048 × 2048 | 32 | 5 levels |
| Ultra | 4096 × 4096 | 64 | 6 levels |
Step 3
This is where you tweak how the material feels. Use the sliders to adjust the global strength of your maps:
Step 4
Need Help?
If you get stuck or find a bug, drop us a line at
jay@pollycreative.com.
Happy Rendering!
New Feature
Generate a contact sheet image containing a grid of all your rendered material previews.
v1.5.1
The Watermark Image row in Output Settings has a checkbox, a filename label, and a Browse button. The checkbox defaults to on and the bundled Riendly watermark is pre-loaded - your renders will carry the watermark straight out of the box. To use your own branding, click Browse... and select a transparent PNG.
The Watermark Opacity slider below it runs 0-100% in 5% steps. Drag it left to fade the overlay in; drag right to make it stronger. At 0% the watermark is completely invisible even if the checkbox is on - use this to temporarily suppress it without unchecking. To disable the watermark entirely, uncheck the checkbox.
Tip - custom watermark sizing:
The watermark PNG is stretched to match the render resolution before compositing. For the cleanest result, prepare your watermark at the same aspect ratio as the rendered output - 4096 X 4096.
The new Cinematic Vignette slider in Output Settings allows you to apply a smooth radial darkening to the edges and corners of every render. The falloff is very gentle in the centre, darkening progressively toward the corners. The vignette is composited before the watermark, so your branding layer is never affected by the darkening.
Found in Render Settings, this slider (0-4) adds extra mesh subdivision on top of whatever the selected Render Quality preset provides. Use it when displacement maps look faceted at Medium quality: instead of jumping to High (which doubles the resolution and quadruples render time), nudge this to 1 or 2 for smoother geometry at your current resolution.
Each additional level multiplies polygon count, so render times increase. Start at 1 and only go higher if you still see faceting.
New Feature
Generate polished showcase sheets that combine your material renders with texture maps in a single document.
materialPreview_) to include only materials whose filenames contain that string. Default is materialPreview_. Leave blank to include all.